![]() "Love Quest" is a humorous RPG where traditional turn-based, first person perspective combat options are replaced by actions you would normally do to win a girl's attention: you can for example smile, which will cost you MP and inflict big "damage" on the girl, and so on. Everything is prepared for the ceremony, but at the last moment the church is shaken by a mysterious force, and the next thing you know is that your bride has disappeared! Equipped not only with your best weapon and armor, but also with your manly charm, you have to go out to the jungle of modern city, to get Yuka back! I guess it also won't harm if you get acquainted with some pretty ladies on the way, now will it?. You are a young man who is about to marry his sweetheart Yuka. I think they just forgot to change the menu order when it was localized for the west, thus confusing everyone. In fact, you're screwed if you get the type wrong, as many of us seem to have found out. ![]() And that's the order of their importance in calculating damage. In the Japanese version of the game, then, the order of menus in the weapon status screen would be Type- Affinity- Class. A good experience.Īnd I had no idea about that damage priority, Zetetic. Still difficult, sometimes stupidly so, but yeah. Eventually I found a walkthrough that explained the systems, and the game became much more playable. I soldiered on only because I was grabbed by the visuals, music, and story. The battle and weapon forging systems in Vagrant Story really are intensely obtuse. Not-very-well-known fact: over half of the scenario Matsuno wrote for the game had to be cut because of the PS's memory limitations.Įver wonder why you had that one, single battle with Sydney fighting at your side? Why you have to always select yourself as the target of healing spells/items even though there's noone else to use them on? Originally Ashley was going to occasionally team up with other characters, presumably including Callo Merlose. A single special agent sent to investigate and prevent a possible uprising.Īnd the ending IS one of the best ever. I'd sooner compare it to MGS than anything else from SE. It's true, Vagrant Story is very subdued in scope, and that's sort of part of its beauty. It eventually comes down to something much bigger, but I never found myself caring about the scope, only the characters involved. Vagrant Story's main conflict is a bid for power between a few men of influence in one country, fought in an old abandoned city by scattered groups of soldiers and a handful of freelancers. Can't get much more low stakes and non-epic than that. Run a farm, raise some livestock, find a cute girl to marry. On that note, how about Soul Blazer for the SNES? It's like the exact opposite - the world did burn (or rather some greedy douche made a deal with the devil to sell every single inhabitant of the world) and you've basically busting open the proverbial infernal piggy-bank o' souls and playing custodian.Īnd if the OP's gonna' bring out Link's Awakening then I'm calling Secret of Evermore - the only thing at stake is a microscopic artificial universe and a few people who got sucked into it, and at the end of the day it's business as usual in Podunk.ĮDIT: Oh! And Sweet Home from the NES! About the only thing affected is the acreage the Home sits on, so if it weren't for the PCs a couple of blocks of C4 or a wrecking ball would have done the job just as well.Īnd that brings us neatly to the Harvest Moon series. The best ending goes from 0 to epic pretty fast, but the world is saved, destroyed, and saved again in a minor cutscene between battles.
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